Virtual Science in Second Life

We all remember the frisson of delight when we watched The Matrix for the very first time, and thrilled to this incredibly convincing on-screen depiction of a truly virtual world. Gaming has cashed in on the explosion in computing power and networking capabilities to create highly realistic, nearly immersive playing fields.

Komix on Kindle: Leveling the Playing Field

Comics is a tough business. Even now, with seemingly nine out of ten movies in the theaters tied somehow to graphic novels or comics, it's still a surprisingly tough business, marred by an uneven playing field dominated by multi-billion dollar corporations, a single distributor system, and an outdated sales force. As an independent comic creator, until very recently the challenges of competing with Messrs. Batman, Superman, Spiderman, and Wolverine seemed insurmountable. Thank god for technology.

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