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Science of TRON

Listen to audio from the "Science of TRON" panel, featuring director Joe Kosinski, producer Sean Bailey, and science consultants Sean Carroll & John Dick. Learn More

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Let the Games Begin!: Learning Science Through Gameplay

“Lure of the Labyrinth” teaches pre-algebra concepts through a series of puzzles (and they meet a few monsters along the way!)Imagine telling your child to “turn off that computer game and go finish your homework.” Then imagine your surprise as he replies, “But this is my homework.” You might think he’s trying to pull a fast one – a computer game as homework? What kind of teacher would assign that? Well, actually, a math or science teacher would. Okay, but why? We asked that question to Eric Kopfler, Director of the MIT Scheller Teacher Education Program (MIT STEP) and the Director of The Education Arcade (TEA) in Cambridge, Massachusetts.

Virtual Science in Second Life

We all remember the frisson of delight when we watched The Matrix for the very first time, and thrilled to this incredibly convincing on-screen depiction of a truly virtual world. Gaming has cashed in on the explosion in computing power and networking capabilities to create highly realistic, nearly immersive playing fields.